GAMIFYING CITATION: CREATIVE USE OF REFERENCE TOOLS IN EFL CLASSROOMS

Abstract

This paper explores the integration of gamification into citation instruction in English as a Foreign Language (EFL) classroom, focusing on the use of reference management tools (RMTs) such as Zotero, Mendeley, and Citation Machine. It argues that gamified citation tasks can reduce cognitive load, foster motivation, and promote academic integrity among EFL learners. Drawing on recent empirical studies and classroom-tested models, the paper presents a pedagogically grounded framework for enhancing scholarly literacies through playful, interactive learning.

Author (co-authors)
First name Last name Institutional affiliation E-mail Phone number ORCID ID Academic status, position Institution address Author contribution(s) Institutional affiliation
Natalia
Striuk
n.striuk@donnu.edu.ua
str. 600-richchia, 21, Vinnytsia, Vinnytsia Oblast, 21021, Ukraine
Writing – Original Draft Preparation
Vasyl' Stus Donetsk National University